Create a "2012" Inspired Tidal Wave in Photoshop – Tuts+ Premium Tutorial

In this Tuts+ Premium tutorial, Ed Lopez will take inspiration from the movie "2012" to demonstrate how to create a massive tidal wave crashing over a mountain range. This tutorial is available exclusively to Tuts+ Premium Members and includes both written and video content. If you are looking to take your matte painting skills to the next level then Log in or Join Now to get started!


Video Preview

Tuts+ Premium Members can login now for instant access to this tutorial. Membership to Tuts+ Premium gets you access to hundreds of exclusive premium tutorials, top selling ebooks, in-depth courses, member forums, and much more. To learn more about Tuts+ Premium, Take the Tour or Join Today.

Create a Surreal “Parting of the Sea” Photo Manipulation

Water, by its very nature is difficult to convincingly incorporate into a composition. In this tutorial, you will discover how to combine advanced masking techniques, blending modes, adjustment layers and clever use of filters to part the sea and create a surreal photo manipulation. Let’s get started!


Tutorial Assets

You will need the following stock images and brushes to complete this tutorial.


Step 1

Set your Background color to # e7f3fe. Create a new document 27cm x 18cm with the Resolution at 300dpi, the Color Mode in RGB and set the Background Contents to Background Color. This will be your project file for this tutorial.


Step 2

Open the first landscape image and choose Image > Image Rotation > Flip Horizontal. Drag it’s layer thumbnail into your project file to create a new layer, then Transform to cover the top half of your canvas. Name this layer "Horizon".


Step 3

Press D to reset your Foreground color to black. Highlight the Gradient Tool (G), then set it to Foreground to Transparent and Linear in the Options bar. Now Shift-drag a gradient indicated by the length and direction of the arrow to blend the top half into the blue background.


Step 4

Ensure the new layer thumbnail is active, then choose Levels from the drop-down Create new fill or adjustment layer icon situated at the foot of the Layers tab. In the next window activate the clipping icon so the adjustment only affects the target layer and apply these settings to increase the contrast.


Step 5

Our image now requires a dramatic sky. Open the second landscape, then use the Lasso Tool (L) to drag a selection around the bird. Now press Shift +F5 to access the Fill window and choose Content-Aware from the drop-down menu.

Place this image as another layer, then resize/squash vertically and position as shown. Name this layer "Sky", then use the same technique as Step 3 to blend the lower hard-edge into the horizon.


Step 6

Now clip a Levels adjustment to this layer to boost the contrast.


Step 7

Clip another adjustment to the same layer, but this time select Color Balance and apply these settings. The color and tone of both layers should now match perfectly.


Step 8

Photoshop has many tools to help us isolate images from their backgrounds; most rely on a good contrast from the subject and background color. We’ll explore different extraction techniques later in this tutorial.

For our first image, there’s no quick fix to accurately achieve this, so we’ll use a channel, or density mask. Open the third landscape and choose Image > Calculations. In this instance, both Blue channels set to Color Burn produce the best contrast as a starting point for our mask. You’ll also need to select New Channel from the Result pull-down menu.


Step 9

Switch to the Channels tab and you’ll see the new channel ("Alpha 1") sitting at the bottom and the visibility of the other channels disabled. To view the channel in relation to the image, switch on the top RGB composite. To make viewing easier, double-click the channel mask icon, then click the color chip to change the default red and alter the Opacity to suit.

The next stage is to produce a clean silhouette, so make sure your new channel is active and use a small white Brush (B) at around 50% Hardness to remove the bottom left area as indicated. Remember to toggle the visibility of the RGB channel as you work.


Step 10

Set the Dodge Tool (O) to: Range: Highlights, Exposure: 65% and use a medium, soft-edged brush tip to bleach the pixels around the outer edge of the trees.


Step 11

Carefully use the Brush Tool (B) to paint with black and white to clean up your channel mask.


Step 12

By default, white acts as selective channel areas, so hit Cmd/Ctrl + I to Invert your channel to negative. Making a reverse channel may also reveal tiny imperfections which can be fixed with the Brush Tool (B).


Step 13

Cmd/Ctrl-click your channel mask thumbnail to generate a selection. Target the top RGB channel and switch back to the Layers tab. Now hit Cmd/Ctrl + J to float the selection to a new layer, then disable the visibility of the base layer to view the result.


Step 14

Drag the extracted layer into your working file and label it "Midground 1". Access Transform > Flip Horizontal and resize/position to the left. To remove any edge halos, go to Layer > Matting > Defringe and enter 1px in the following window.


Step 15

Now we’ll remove some unwanted brown colors. Target the "Midground 1" layer and choose Image > Adjustments > Replace Color. Set the Fuzziness amount to 88 to increase the range to be altered, then change the Replacement Hue value to +68. Now click the darkest brown in the preview window with the eyedropper. To remove similar colors, use the plus dropper.


Step 16

We’ll also use a channel mask to extract our fourth landscape. Repeat the the Calculations command again, but this time set both Blue channels to Linear Burn.


Step 17

This channel lacks the contrast of the previous one. Rather than using the dodge technique over the whole image, press Cmd/Ctrl + L to access the Levels dialogue box. Now click the Whitepoint dropper over any greys a few times to make them white.


Step 18

Repeat the same workflow as previous to clean-up and create an inversed channel mask.


Step 19

Now copy a channel-based selection to a new layer.


Step 20

Add this as a new layer to your project file, then Flip Horizontal/resize and position to the right. Defringe to fix any edge halos, then name the layer "Midground 2".


Step 21

Repeat the Replace Color command on this layer to convert browns to green.


Step 22

Next, we’ll fill the foreground gap with some sand. Use the Lasso Tool (L) to loosely select a segment of sand from your "Midground 2" layer. Hit Shift + F6 to open the Feather window and enter 5px. With the selection still active, press Cmd/Ctrl + J to copy it to a new layer. Move it to the left, then enlarge and stretch as shown.


Step 23

Duplicate your sand patch layer a few times, then resize and position to cover the remaining gaps.


Step 24

Shift-click all your patch layer thumbnails and press Cmd/Ctrl + E to Merge Layers.


Step 25

Add a mask to your merged layer, then hit Cmd/Ctrl + I to Invert the mask to black. Now use an assortment of white Brushes (B) to reinstate the sand. My mask is shown at the bottom of the screenshot for clarity.


Step 26

Now press Cmd/Ctrl + E again to to merge this layer with the "Midground 2" layer.


Step 27

Over the next few steps we’ll modify the color and contrast of both midground layers. First, clip a Levels adjustment to the "Midground 1" and apply the following settings.


Step 28

Now clip a Color Balance adjustment to the same layer and modify the Midtones and Highlights as shown.


Step 29

To limit the Color Balance adjustment to just the sand beneath the foliage, Invert the mask and paint back with white.


Step 30

Now clip a Levels adjustment to the "Midground 2" layer.


Step 31

As a final modification, clip a Color Balance adjustment to the same layer.


Step 32

Next, we’ll add some distant sand on the horizon. Target the "Midground 2" layer, grab the Rectangular Marquee Tool (M) and drag a selection as shown. Feather the selection by 2px, then copy to the Clipboard.

Now target the "Levels" adjustment thumbnail above the "Horizon" and paste to create a new layer. Resize/position to cover the water, then label it "Distant sand".


Step 33

Open the tourist photo. This has been shot on a white background, so making a clean extraction will be a lot easier.

Set the Magic Wand Tool (W) to Add to selection, the Tolerance to 7 and activate Anti-alias and Contiguous in the Options bar. Now click to select the background, including the gap between the shirt and forearm.


Step 34

Press Shift + Cmd/Ctrl + I to Inverse your selection, then click the Refine Edge button in the Options bar. In the following window choose On Black (B) from the drop-down menu to give the best preview of removing the white background. Now change Smart Radius to 0.5px, Decontaminate Colors to 100% and Output to New Layer with Layer Mask.


Step 35

You’ll now see a duplicate masked layer and the visibility of the original layer disabled. At this point your mask may need some small refinements. First, place a middle black filled layer to reveal any remaining white. Now zoom right in and use a 3px Brush (B) at around 50% Hardness to clean up your mask as required.


Step 36

When you’re satisfied with your cut-out, drag the mask thumbnail into the trash icon at the foot of the Layers tab and hit Apply in the following window.

Add the figure to your working file at the top of the layer stack and name it "Figure" Defringe by 1px, then reduce in size and place centrally over the sand.


Step 37

Open the shoreline image and roughly Lasso (L) a selection excluding the beach ball. Copy > Paste the selection below the "Figure", then Transform and position to the left. Now Cmd/Ctrl-drag the corner points to follow the perspective of the beach.


Step 38

Duplicate this layer, Flip Horizontal and position on the opposite side. Lasso (L) small areas of the water’s edge, Feather by 3px and copy to new layers. Now reposition them so the shoreline isn’t an exact replica of the left side. My patch layers are shown at the bottom of the screenshot.


Step 39

Merge your patch layers and both sides of the shoreline to a single layer and label it "Base water". Now add a layer mask and use an assortment of soft-edged Brushes (B) to blend the hard edges.


Step 40

Clip a Levels adjustment to this layer and apply these settings to lighten it.


Step 41

We’ll now start to build up the towering walls of water in either side. Place this wave photo below the "Figure" layer, then resize and position to the left. Duplicate, then Flip Horizontal and move to the right. Merge both layers and name it "Rising water 1".


Step 42

Add a layer mask, then gently fade the top and bottom edges.


Step 43

To blend the waves further, clip a Levels adjustment to it and set the midpoint to 1.34.


Step 44

Now clip a Color Balance adjustment to the same layer and increase the Blue in the Midtones and Shadows.


Step 45

The shoreline and waves still need some blending. First, clip a Hue/Saturation adjustment to the "Base water" layer, check the Colorize option and apply the following settings.


Step 46

We don’t want the very edge of the shoreline too blue, so Invert the Hue/Saturation adjustment mask to black and paint back the areas as indicated.


Step 47

Over the next few steps, we’ll extend the water upwards. Opt/Alt-click between the "Levels" adjustment and the "Rising water 1" thumbnails to unclip both adjustments. Now switch off the visibility of both adjustment – we’ll reapply these later.

Now target the "Rising water 1" layer, Lasso (L) a selection and Feather by 5px.


Step 48

Copy the selection to a new layer. This layer will undergo some radical distortion, so to preserve the image detail choose Convert to Smart Object from the top-right fly-out menu. This change is indicated by the icon next to the layer name.

Here’s where the fun begins! Access Warp via the Transform menu and drag the control points around. Continue to click and drag on the rectangles to further distort the water upwards. When you’re happy, hit return, or click the Commit tick icon in the Options bar.


Step 49

Repeat this workflow to add another wall of water on the left, then build up right side.


Step 50

At this stage, I wanted more palm trees protruding behind the right wall of water. To do this, first highlight the "Midground 2" layer and it’s adjustments thumbnails and duplicate them. Now position them below the original "Midground 2" layer.

Slide the layer to the left, then resize and mask the hard edge on the duplicate as circled. I’ve switched off the water layers in the screenshot for clarity.


Step 51

Copy selection of breaking water from the wave image and Feather by 5px. Copy > Paste a couple of times and Transform/Warp to extend the height of the water on the left.

Repeat this for the opposite side, then merge them to a single layer and blend with a mask. Name this layer "Rising water 2".


Step 52

Use the same workflow to take the water almost to the top of your canvas. Merge to one layer, mask and label it "Rising water 3".


Step 53

Add a feathered selection from the second wave above the "Rising water 3" layer and rotate it 90 degrees clockwise. Now access Warp, then apply the Arc preset, now click to change the Change warp orientation button and drag the central handle to match the left curvature of the water.


Step 54

Duplicate this layer, Flip Horizontal and position on the right. Merge both layers and name it "Rising water 4". Add an inverted mask, then paint back with a small white Brush (B) as shown.


Step 55

When you’re happy, highlight the "Rising water 2", "Rising water 3" and "Rising water 4" layer thumbnails and press Cmd/Ctrl + E create single layer. Rename this layer "Rising water 2".


Step 56

Enable the visibility of the Levels and Color Balance adjustments above the "Rising water 1" layer. Duplicate these and move/clip them to the "Rising water 2" layer. Now clip both original adjustments back to the "Rising water 1" layer.


Step 57

Open the first dolphin image. To extract the creature’s head set the Pen Tool (P) to Path in the Options bar and carefully plot a closed path as indicated. Now click the Selection button, enter a Feather Radius of 3px and Copy to the Clipboard.


Step 58

To keep your layers tidy, place all the floating ones except the "Figure" into a group folder called "WATER".

Now Paste the selection as an upper layer and name it "Dolphin head". Resize/position over the left wall of water, then blend the hard-edge with a mask.


Step 59

Clip a Levels adjustment to the "Dolphin head" and copy the following settings to lighten it.


Step 60

Now use the Replace Color technique to remove the green color cast on the "Dolphin head" layer.


Step 61

We’ll use paths again to cut-out our bucket and spade. Draw a closed path around the object, leaving a small amount of sand at the bottom as indicated in blue. Now double-click your path thumbnail to save it.


Step 62

Now set the tool to Subtract and draw the inner sub-path around the handle.


Step 63

Click the Selection button in the Options bar and generate a 1px Feather Radius selection, then Copy to the Clipboard.


Step 64

Paste as a new top layer and label it "Bucket and spade". resize and position to the right of the figure’s foot. Blend the hard-edge of the sand with a mask, then clip a Levels adjustment to boost the contrast.


Step 65

Now clip a Hue/Saturation adjustment to the same layer. We’ll add some wet, darker sand later, so Invert the adjustment mask negative and use a small Brush (B) to paint back the sand within the bucket.


Step 66

To extract the crab, we’ll use a combination of techniques. Set the Quick Selection Tool (W) to Add to selection and use a 30px tip to select the top half of the background around the creature.


Step 67

Inverse your selection, then access the Refine Edge window. Set the View to On Black and copy the following settings.


Step 68

Now use an assortment of hard and soft-edged Brushes (B) on the mask to remove areas left from the original selection and to gently fade the bottom edge of sand.


Step 69

Apply the mask, drag across to create a new layer at the top of the stack. Resize/position to the left rear the shoreline, then mask the bottom area of sand as required. Name this layer "Crab", then modify with a clipped Levels adjustment.


Step 70

Now clip a Color Balance adjustment to the same layer and reduce the Blue to -33.


Step 71

Next, we’ll add a couple of dead fish. Use the Pen (P) to draw around the first fish, make a 1px feathered selection and Copy Paste as a top layer. Resize/position just in front of the crab, then hide parts of its fins with a mask.

Repeat this for the second fish, then position to the right.


Step 72

At this point, I decided to create a central area of wet, reflective sand where the water was. Use the Rectangular Marquee Tool (M) to select the bottom area from this beach and Copy > Paste as a top layer within the "BACKGROUND/FOREGROUND" folder. Resize/position centrally and label it "Wet sand".


Step 73

Add a mask to this layer and hide any hard edges with a large, Brush (B).


Step 74

Now we’ll cast some shadows from the the man. Place a new layer in Multiply Mode below the "Figure" and name it "Shadow 1". Sample a dark brown from your image (I used # 3b1f1f), then use a small soft-edged Brush (B) and paint the first, darker shadow. If you feel the shadow is too strong, reduce the layer Opacity accordingly (mine’s at 91%). Feel free to mask excess shadow if needed.

Add another layer, again in Multiply Mode below the "Figure" and label it "Shadow 2". Paint with a slightly lighter brown (I used # bca49e), then reduce the Opacity again to suit (mine’s at 72%). You can also mask this layer if necessary.


Step 75

The next stage is to create reflections from the larger objects. Duplicate the "Figure" layer, position below both shadow layers and rename it "Figure reflection". Next, access Transform and pull the top control point down beyond the canvas.


Step 76

Reduce the Opacity of the "Figure reflection" layer to 30%, then add a mask. Drag a Linear Gradient set to 50% Opacity from the bottom up, then modify the mask with a small soft-edged black Brush (B).


Step 77

Now we’ll do the same for the bucket and spade. Duplicate it, along with its two adjustment layers, then with all 3 highlighted hit Cmd/Ctrl + E to merge them to a single layer. Rename this layer "Bucket and spade reflection" and stack it below the original "Bucket and spade" layer. Now repeat the transformation and masking process as you did for the figure.


Step 78

Now place all your floating layers within a group folder called "LAND OBJECTS".


Step 79

We can now move onto extracting and placing our sea creatures. Open the first shark. You could use the Pen (P) Tool to cut this one out, but a combination of the Magic Wand Tool (W) and the Refine Edge command produced a satisfactory result.

First, copy these settings for the Magic Wand Tool (W) and select as much as the background as possible.


Step 80

Now set the Lasso Tool (L) to Add to selection to remove the remaining background from your selection.


Step 81

Inverse your selection, then open the Refine Edge window and apply the following settings.


Step 82

Apply the mask created by the Refine Edge command, then add as a new layer below the "LAND OBJECTS" folder. Resize/position to the right and name it "Shark 1". Now clip a Color Balance adjustment to this layer.


Step 83

Clip a Levels adjustment to the same layer to slightly increase the contrast.


Step 84

The next stage is to create a body for the dolphin, as sharks have a very similar shape, we’ll use the same one from Step 81. Place it as new layer above the last adjustment and label it "Dolphin body". Transform/flip and rotate to match the dolphin’s head, then mask the right fin, plus the head.


Step 85

We now need to match the body to the head. First, clip a Color Balance adjustment to the "Dolphin body" and copy these settings.


Step 86

Now modify the same layer with a Hue/Saturation adjustment.


Step 87

Finally, clip a Levels adjustment to the same layer.


Step 88

To extract the turtle, set the Quick Selection Tool (W) to Add to selection and use a 10px tip to select the background. Now change to Subtract mode and draw around any missing areas as circled.


Step 89

Inverse your selection, then open the Refine Edge window and copy these settings.


Step 90

Apply the mask to the Refine Edge layer, then place as a new layer below the "LAND OBJECTS" folder. Resize/position above the shark, flip it and label it "Turtle".

Reduce the Opacity of this layer to 70% to give the illusion of being further away, then clip a Levels adjustment to it.


Step 91

Now clip a Hue/Saturation to the "Turtle" so it matches the underwater colors better.


Step 92

Use your preferred method to extract the second shark – I used a 2px feathered path selection. Paste it below the "LAND OBJECTS" folder and name it "Shark 2". Transform/position, facing off the left edge of the scene, then clip a Levels adjustment as shown.


Step 93

Clip a Color Balance adjustment to the same layer and increase the Blue to +20.


Step 94

Use the techniques you’ve learnt to cut out and place these fish. Add beneath the "LAND OBJECTS" folder and label it "Fish". Resize/position above the second shark and lower the Opacity to 45%. Now clip a Levels adjustment to boost the contrast.


Step 95

As a final modification, clip a Color Balance adjustment to the "Fish" layer.


Step 96

Now add all your creature layers and their adjustments into another group folder called "UNDERWATER CREATURES".


Step 97

Open the ocean image and use the Rectangular Marquee Tool (M) to select the sea. Copy > Paste to create a new layer above all your folders and rotate 90 degrees clock-wise.


Step 98

Now Warp the layer to follow the contour of the left wall of water.


Step 99

Duplicate this layer and flip it to the opposite side, then merge both layers. Hit Cmd/Ctrl + A to Select All and Copy to the Clipboard.


Step 100

Press Cmd/Ctrl + N to create a new document. Accept the Clipboard preset and set the Color Mode to Greyscale and the Background Contents as White. Now Paste your selection and flatten.

Go to Filter > Blur > Gaussian Blur and enter a Radius of 5px. Now press Cmd/Ctrl + L to open the Levels window and apply the following settings. We’ll use this file to distort the sea creatures, so save as "Displacement.psd" to a handy location.


Step 101

We no longer require the merged layer from Step 99, so delete it. Next, duplicate the "UNDERWATER CREATURES" folder, then press Cmd/Ctrl + E to merge it. Rename the resulting layer "Underwater creatures displaced", then turn off the visibility of the original folder. In order for the filter in next step to work correctly select your canvas (Cmd/Ctrl + A) and choose Image > Crop.


Step 102

Ensure the "Underwater creatures displaced" is the target layer, then choose Filter > Distort > Displace. Set both Scale fields to 12, then check Stretch To Fit and Repeat Edge Pixels and click OK. the filter will now prompt you to locate and select your "Displacement.psd" file.

The Displace filter behaves the same as a bump map in a 3D application; it uses greyscale information to push and distort pixels. It’s done a great job of mimicking the effect of refraction seen in nature, but we’re not done yet.


Step 103

Change the "Underwater creatures displaced" Blend Mode to Overlay, then clip a Hue/Saturation adjustment to it as shown.


Step 104

We now need some of the background visible through the water. Duplicate the "BACKGROUND/FOREGROUND" folder and merge it to a single layer. Rename it "Background blur" and stack it above "Underwater creatures displaced" layer.


Step 105

Apply a 7px Gaussian Blur the the "Background blur" layer, then reduce the Opacity to 16%. Now add an inverted mask and paint back the areas behind the water with a large soft-edged brush. Finally, Cmd/Ctrl – click the "Underwater creatures displaced" thumbnail to generate a selection and fill with black on the "Background blur" mask.


Step 106

Over the next few steps, we’ll add further detail to the water. First, use the Lasso Tool (L) to roughly select an area of water from this wave. Feather by 5px and Copy > Paste as a new layer at the top within the "WATER" folder.

Name this layer "Foam 1", then Transform and warp into shape. Change the Blend Mode to Screen, then double-click its layer thumbnail to open the Blending Options window. Opt/Alt click, drag (to split) the top right Grey Blend If slider to 235. Now select Green from the Blend If menu and split the same slider to 140. Finally, add a layer mask and remove any hard edges.


Step 107

Duplicate the "Foam 1" layer several times and Transform/reposition them over both walls of water. Reapply the Warp command and modify their masks as well. Rename your duplicate layers accordingly.


Step 108

Open this wave image and go to Select > Color Range, click on the whitest part of the image and set the Fuzziness to 99 and the Range to 33%. Copy the selection to the Clipboard.


Step 109

Paste the selection above the "LAND OBJECTS" folder and label it "Spray 1". Transform/position as shown, then change the Blend Mode to Screen. Now clip a Levels adjustment to lighten further, then mask any excess.


Step 110

Duplicate the "Spray 1" layer and its adjustment several times, then Transform/position over both peaks of water and modify their masks. Rename all your duplicate layers accordingly.


Step 111

Follow the same workflow to add a white water layer in Screen Mode around the top of the dolphin’s head. Now place one under its neck, but change the Blend Mode to Overlay. Mask these layers as well and label them "Top foam 1" and "Top foam 2".


Step 112

Add a new top layer in Screen Mode and name it "Spray brushes". Set the Brush Tool (B) to around 70% Opacity and use these water brushes to add spray over both peaks of water. For best results rotate and flip your brush tips in the Brush Panel to avoid repetition.


Step 113

It’s now time to carry out some final modifications. First, reduce the Opacity of the Levels adjustment clipped to the "Base water" layer to 52%, then clip a small Levels adjustment to the "Figure" layer.


Step 114

Revisit the "Sky" layer and reduce its Opacity to 80%, then double-click to modify the same layer’s Color Balance adjustment.


Step 115

Place a new layer at the top within the "BACKGROUND/FOREGROUND" folder and name it "Haze". Fill the layer with a pale blue (# d2dce9), then reduce the Opacity to just 15%. Now mask the bottom with a Foreground (black) to Transparent Linear Gradient (G).


Step 116

For natural looking shadows, add a small amount of Noise via the Filter menu to both "Figure" shadow layers.


Step 117

Place a new layer at the very top above all your folders and label it "Retouch". Now use an assortment of Brushes (B) to paint additional pale colored foam and water; remember to Opt/Alt-click to pick up the underlying colors as you work. This layer is shown over black in the screenshot for clarity.

Now set the Clone Stamp Tool (S) to Current & Below and repair any small flaws on this layer too.


Step 118

Next, we’ll add some selective sharpening. Hit Cmd/Ctrl + Shift + Alt + E to create a new merged layer at the top of the stack, name it "Sharpened", then change the Blend Mode to Overlay. Go to Filter > Other > High Pass and enter 2px in the following window.


Step 119

We only want the foreground elements sharp, so add a mask and use a large, soft-edged Brush (B) to paint over the background. Now Cmd/Ctrl-click the "Dolphin head" layer thumbnail to create a selection and fill with white on the mask. Repeat this with a selection from the "Figure" layer.


Step 120

Finally, we’ll apply an overall color tweak. Place an unclipped (to affect all layers) Selective Color adjustment at the very top and copy these settings.


Conclusion and Scope

I hope you’ve enjoyed this tutorial and discovered some new techniques along the way. Now you know how it’s achieved, why not create your own water photo-manipulation?

Create a Forest Fairy Using Artistic Photo Processing

In this tutorial I’d like to share with you one very interesting method of stylization and Create a Forest Fairy Using Artistic Photo Processing. We are going to create a forest fairy from an ordinary photo of a girl.


Final Image

Create a Forest Fairy Using Artistic Photo Processing

Resources


Step 1

Open photo in Photoshop.

Create a Forest Fairy Using Artistic Photo Processing 1

With the Polygonal Lasso Tool make a selection of the girl.

Create a Forest Fairy Using Artistic Photo Processing 2

Copy the selection to a new layer by pressing Ctrl+J.

Create a Forest Fairy Using Artistic Photo Processing 3

Step 2

Let’s work on the background first. For this purpose select the layer with the original photo and work with it only, the layer with the girl should be over the layer with the photo. Apply to the layer Image > Adjustments > Brightness/Contrast with the following settings (double-click layer if it’s still set as the background layer to convert it to a regular layer):

Create a Forest Fairy Using Artistic Photo Processing 4
Create a Forest Fairy Using Artistic Photo Processing 5

Apply Image > Adjustments > Curves.

Create a Forest Fairy Using Artistic Photo Processing 6
Create a Forest Fairy Using Artistic Photo Processing 7

Finally apply Image > Adjustments > Color balance to add a little green.

Create a Forest Fairy Using Artistic Photo Processing 8
Create a Forest Fairy Using Artistic Photo Processing 9

Step 3

Let’s give the background more contrast and sharpen it. For this purpose duplicate the layer with the photo and apply Filter > Other > High Pass to the copied layer.

Create a Forest Fairy Using Artistic Photo Processing 10
Create a Forest Fairy Using Artistic Photo Processing 11

Set the layer mode to Multiply.

Create a Forest Fairy Using Artistic Photo Processing 12

Select the Eraser Tool (Opacity: 70%) with soft-edged brush and erase this layer along the shape and contour of the girl – this will create the shining effect.

Create a Forest Fairy Using Artistic Photo Processing 13

Let’s increase the shine around the girl. Create a new layer, place it over the background and below the layer with the girl that should be still above all the layers. Set Overlay blending mode for the created layer. Select a soft-edged brush, Opacity 30%, black color (#000000) and using the Brush Tool darken the edges on the new layer.

Create a Forest Fairy Using Artistic Photo Processing 14

Change the foreground color to white (#ffffff) and dodge the background beyond the girl.

Create a Forest Fairy Using Artistic Photo Processing 15

Step 4

Let’s create the fairy now. To start select the girl layer. We are going to correct the contours of the girl a little by going to Filter > Liquify.

Brush Size: 194; Brush Density: 100; Brush Pressure: 35; Mode: Revert

Create a Forest Fairy Using Artistic Photo Processing 16
Create a Forest Fairy Using Artistic Photo Processing 17
Create a Forest Fairy Using Artistic Photo Processing 18

As we’ve corrected only the layer with the girl, the contours of the girl have remained the same on the layer with the photo, so it’s worth using the Clone Stamp Tool to correct the image. To begin with, create a new layer and place it under the layer with the girl. Then select the Clone Stamp Tool in Sample parameter, select All Layers tab and correct the image on the created layer.

Create a Forest Fairy Using Artistic Photo Processing 19

Now let’s correct the skin a bit and remove the shoulder straps from the shoulders.

Create a Forest Fairy Using Artistic Photo Processing 20

Use the Healing Brush Tool for this purpose.

Create a Forest Fairy Using Artistic Photo Processing 21

After moderate correction copy the layer with the girl and apply Filter > Blur > Gaussian Blur to the copied layer.

Create a Forest Fairy Using Artistic Photo Processing 22
Create a Forest Fairy Using Artistic Photo Processing 23

Change Opacity of this layer to 60%.

Create a Forest Fairy Using Artistic Photo Processing 24

Then change layer mode to Screen for this layer.

Create a Forest Fairy Using Artistic Photo Processing 25

Duplicate this layer and change the blending mode of the copied layer to Multiply.

Create a Forest Fairy Using Artistic Photo Processing 26

Now we return to layer with the girl again (not to the blurred layer). Select a soft-edged brush with a small diameter and using the Eraser Tool erase the contour, due to this the contour of the girl will be a bit blurred, it will give the impression of a fairy tale.

Create a Forest Fairy Using Artistic Photo Processing 27
Create a Forest Fairy Using Artistic Photo Processing 28

Duplicate the layer with the girl (the one, that wasn’t blurred) and place it above all the layers.

Create a Forest Fairy Using Artistic Photo Processing 29

Apply Filter > Other > High Pass to this layer.

Create a Forest Fairy Using Artistic Photo Processing 30
Create a Forest Fairy Using Artistic Photo Processing 31

Apply Image > Adjustments > Brightness/Contrast with next presets:

Create a Forest Fairy Using Artistic Photo Processing 32
Create a Forest Fairy Using Artistic Photo Processing 33

Set Soft Light blending mode to this layer.

Create a Forest Fairy Using Artistic Photo Processing 34

Step 5

Create a new layer on top, select a soft-edged brush, black color (#000000) and just paint out the clothes of the girl, making it dress-shaped.

Create a Forest Fairy Using Artistic Photo Processing 35
Create a Forest Fairy Using Artistic Photo Processing 36

Duplicate the layer with the dress and apply Image > Adjustments > Levels to the copied layer.

Create a Forest Fairy Using Artistic Photo Processing 37
Create a Forest Fairy Using Artistic Photo Processing 38

Reduce opacity of both layers with the dress to 50%.

Create a Forest Fairy Using Artistic Photo Processing 39

Select the Eraser Tool and use it on the layer with the white dress to clean the chest area.

Create a Forest Fairy Using Artistic Photo Processing 40

Increase the opacity of the layer with the black dress up to 100%, set the opacity of the layer with white dress to 10% and merge down the two layers.

Create a Forest Fairy Using Artistic Photo Processing 41

Now we change the color of the dress using Image > Adjustments > Hue/Saturation.

Create a Forest Fairy Using Artistic Photo Processing 42
Create a Forest Fairy Using Artistic Photo Processing 43

Select a Chalk brush and using the Smudge Tool (Strength: 50%) process the contours of the dress.

Create a Forest Fairy Using Artistic Photo Processing 44
Create a Forest Fairy Using Artistic Photo Processing 45

Create a new layer, select the brush again, 1px in diameter, white color (#ffffff), then using the Pen Tool (Paths mode), create a curve, taking into account the breast line, the curve should repeat the shape of the body a little.

Create a Forest Fairy Using Artistic Photo Processing 46

A little dialog box will appear as in the screenshot. Choose Brush as a source in the dropdown menu.

Create a Forest Fairy Using Artistic Photo Processing 47

Next right click again and select Delete Path.

Create a Forest Fairy Using Artistic Photo Processing 48

Other curves are created using the same principle. To increase their amount, curves can be copied, transformed etc.

Create a Forest Fairy Using Artistic Photo Processing 49

Copy the current layer with curves and put the copied layer under the original. Then apply Filter > Blur > Gaussian Blur to it.

Create a Forest Fairy Using Artistic Photo Processing 50
Create a Forest Fairy Using Artistic Photo Processing 51

Set the opacity of the layer with blur-free curves to 60%.

Create a Forest Fairy Using Artistic Photo Processing 52

Apply Image > Adjustments > Hue/Saturation to the layer with blurred curves.

Create a Forest Fairy Using Artistic Photo Processing 53
Create a Forest Fairy Using Artistic Photo Processing 54

Copy the layer with blurred curves and apply Image > Adjustments > Hue/Saturation to the copied layer.

Create a Forest Fairy Using Artistic Photo Processing 55
Create a Forest Fairy Using Artistic Photo Processing 56

Apply Edit > Transform > Flip Vertical to this layer.

Create a Forest Fairy Using Artistic Photo Processing 57

Now select a soft-edged brush, and correct this layer a bit by using the Eraser Tool.

Create a Forest Fairy Using Artistic Photo Processing 58

Create a new layer, assign Overlay blending mode to it, select a soft-edged brush and using the Brush Tool darken the waist area to emphasize it, dodge in the chest area, also darken the hair and dodge the highlight on the hair, use black to darken (#000000), and white to dodge (#ffffff).

Create a Forest Fairy Using Artistic Photo Processing 59

Step 6

Open the Butterfly photo. Cut out the butterfly by using the Polygonal Lasso Tool, scale it down with Edit > Transform > Scale and paste it on girl canvas.

Create a Forest Fairy Using Artistic Photo Processing 61

Apply Image > Adjustments > Levels to the layer with the butterfly.

Create a Forest Fairy Using Artistic Photo Processing 62
Create a Forest Fairy Using Artistic Photo Processing 63

After that apply Filter > Blur > Gaussian Blur with similar settings to these:

Create a Forest Fairy Using Artistic Photo Processing 64
Create a Forest Fairy Using Artistic Photo Processing 65

Copy the layer with the butterfly, lower the copied layer by one position and apply Filter > Blur > Gaussian Blur.

Create a Forest Fairy Using Artistic Photo Processing 66
Create a Forest Fairy Using Artistic Photo Processing 67

Also apply Image > Adjustments > Hue/Saturation to this layer.

Create a Forest Fairy Using Artistic Photo Processing 68
Create a Forest Fairy Using Artistic Photo Processing 69

Create a new layer, lower it by two positions (the layer should be under the layer with the butterfly and under the layer with the glow around the butterfly) and using the Brush Tool create lines, the brush should be soft-edged, color #fc6d05.

Create a Forest Fairy Using Artistic Photo Processing 70

Then using the Eraser Tool erase the edges of the rays.

Create a Forest Fairy Using Artistic Photo Processing 71

Finally assign Lighten blending mode to this layer and set the Opacity to 45%.


Final Image

Here is how your final result should look.

Create a Forest Fairy Using Artistic Photo Processing

Create a Frozen Landscape Using Matte Painting Techniques – Tuts+ Premium Tutorial

What would happen if a future civilization were to stumble upon the ruins of one of today’s cities? In this Tuts+ Premium tutorial, Ed Lopez will create a frozen landscape depicting an archaeological expedition that is unearthing a long-lost New York City, frozen in the ice. This tutorial is available exclusively to Tuts+ Premium Members and includes both written and video content. If you are looking to take your matte painting skills to the next level then Log in or Join Now to get started!

Tuts+ Premium Members can login now for instant access to this tutorial. Membership to Tuts+ Premium gets you access to hundreds of exclusive premium tutorials, top selling ebooks, in-depth courses, member forums, and much more. To learn more about Tuts+ Premium, Take the Tour or Join Today.

How to Create Realistic Tears in Photoshop

In this quick Photoshop tutorial I would like to bring your attention to this unique technique on how to make realistic tears.


Final Image

Realistic View Tears on Face

Note: Original tutorial published on Photoshopstar.com some years ago. Tutorial was updated and now republished.


Resources


Step 1

Open up the picture and reduce the size to 600 x 328 pixels with Image > Image Size. Then select the Pen Tool and try to make a good shape of the tear with black. Make sure that the shape is uneven, similar to a real tear.

Realistic View Tears on Face 1

Step 2

Change the layer mode to Screen for the current layer and go to Layer > Layer Style > Blending Options.

Realistic View Tears on Face 2
Realistic View Tears on Face 3
Realistic View Tears on Face 4
Realistic View Tears on Face 5
Realistic View Tears on Face 6
Realistic View Tears on Face 7

Step 3

Looks good, but not so realistic right now. We need to add some white glare to the tear. Select the Pencil Tool set to about 1 pixel, then make a few dots with white on a new layer as shown on my picture below.

Realistic View Tears on Face 8

Step 4

Apply the Blur Tool to the current layer.

Realistic View Tears on Face 9

Final Image

We end up with a nice, realistic tear. Don’t be afraid to experiment and you will get your own cool effects!

Realistic View Tears on Face

How to Replace a Woman’s Lipstick With Artwork Using Creative Retouching Techniques

Creative retouching techniques are often used to enhance the photography that is being used for a particular project. In this tutorial, Stefka Pavlova will show you how to replace a woman’s lipstick with artwork using some creative and effective photo retouching techniques. Let’s get started!

Editor’s note: Thank you to Jozef Zidarov for providing the photography for this tutorial.


Tutorial Assets

The following assets were used during the production of this tutorial.


Step 1

First step is to load the image of the pattern that you would like to use. In this tutorial, we will use the UK flag. Set the opacity to 50%. Rotate and position to match the lips angle.


Step 2

Cut the pattern image into two separate layers (make selection > layer via cut). Make rough selection on both layers to outline the lip shape.


Step 3

Go to Liquify panel and reshape each piece to match the lip shape.


Step 4

The artwork’s edges are too clean. Smooth them by adding some noise and then add a blur by going to Filter > Blur > Blur.


Step 5

Now group each lip layer in separate group and mask the artwork to the contour of the lips.


Step 6

Before you proceed, get rid of that red color of the lips. Make a few adjustment layers. Hue/Saturation (overall desaturation), Selective Color to reduce the reds and curves to darken. Finally, group the layers and add a mask to match the lips shape.


Step 7

Make a copy of each lip (up, down) to its own group and blend the upper layers from the group to blend mode Overlay and these layers below to blend mode Hue. Add mask to the Hue layers to hide the extra saturation for more natural look. It’s starting to look good!


Step 8

Now add a new layer with clipping mask on blend mode Multiply above each Overlay layer. I paint shadows with soft brush opacity set on 5% with dark colors. Group up lip and down lip groups together then mask little the right edge of the lips.


Step 9

I want to get maximum shine from the original lipstick, so I make Dodge and Burn group of 3 layers. One curve set to Multiply for burn and one curve set to Screen for dodge. Paint with soft brush, low opacity (2%) with black on empty layer set to blend mode Color to desaturate the teeth (they were too red).


Step 10

Paint on the Inverted (Command/Ctrl + I) black mask with white soft brush with low opacity or flow. I use a graphic tablet and I prefer my settings to be set with 1% flow.


Step 11

In that stage, the image needs more shading so I make another dodge and burn group. I’m trying to emphasize the highlights. Also I make small dots for a more sparkly look.


Step 12

The lips need more shadow. Make Hue/Saturation adjustment layer set to Multiply with low saturation. Apply a mask in needed areas and insert it into a group with overall lip mask. That masking gives me more control to the situation so I can easily add or remove layers from the group.


Step 13

The whites of the UK flag are too bright. Make Selective color adjustments layer, chose whites and set the black to 100%. Paint with white soft brush on the mask over the pure white places from the pattern.


Step 14

Add a new layer with a sample color anywhere from the skin. Add Gaussian noise. Then go to Filter > Blur > Blur.


Step 15

Set the layer to Overlay and mask it to reveal the effect on some parts of the lips. Now we have lipstick texture!


Step 16

I need to add more random sparkles. This is an image of a starry sky which is perfect for that.


Step 17

Set the layer to Screen blend mode and add mask.


Step 18

The stars are too many and too bright. I make new adjustments layer Levels with clipping mask to darken the highlights.


Step 19

I feel this lips need more and bigger sparkles. Place the other star image in the right place and add a mask.


Step 20

Set the stars layer on Screen blend mode and add Levels adjustments layer with clipping mask. Push Shadows and highlights sliders to the middle until you achieve strong sparkle contrast.


Step 21

I make another copy of the sparkling sky, rotate it and place into the desired position. Blend mode Screen again.


Step 22

Fix the color and the contrast of these sparkles with two clipped adjustments layers Levels and Hue/Saturation.


Step 23

And finally, draw some extra highlights with a small white hard brush.


Final Image

Create a Miniature Scene Using Stock Photography – Tuts+ Premium Tutorial

When you are creating a photo composite, you can have quite a bit of fun playing with the size and scale of the photography that you place onto your canvas. In this Tuts+ Premium tutorial, Stephen Petrany will create a miniature scene using a handful of stock photographs. This tutorial is available exclusively to Tuts+ Premium Members. If you are looking to take your 3D and photo manipulation skills to the next level then Log in or Join Now to get started!

Tuts+ Premium Members can login now for instant access to this tutorial. Membership to Tuts+ Premium gets you access to hundreds of exclusive premium tutorials, top selling ebooks, in-depth courses, member forums, and much more. To learn more about Tuts+ Premium, Take the Tour or Join Today.

Create a Humorous Rat Race Illustration Using Poser and Photoshop – Tuts+ Premium Tutorial

The great thing about Photoshop is it allows us to create almost anything, but sometimes it can be struggle; imagine trying to make this image without the help from a 3D application. In this Tuts+ Premium tutorial, Mark Mayers will show you how use a 3D render as the basis to create a humorous rat race illustration. This tutorial is available exclusively to Tuts+ Premium Members. If you are looking to take your 3D and photo manipulation skills to the next level then Log in or Join Now to get started!

Tuts+ Premium Members can login now for instant access to this tutorial. Membership to Tuts+ Premium gets you access to hundreds of exclusive premium tutorials, top selling ebooks, in-depth courses, member forums, and much more. To learn more about Tuts+ Premium, Take the Tour or Join Today.

Create a Humorous Rat Race Illustration Using Poser and Photoshop – Tuts+ Premium Tutorial

The great thing about Photoshop is it allows us to create almost anything, but sometimes it can be struggle; imagine trying to make this image without the help from a 3D application. In this Tuts+ Premium tutorial, Mark Mayers will show you how use a 3D render as the basis to create a humorous rat race illustration. This tutorial is available exclusively to Tuts+ Premium Members. If you are looking to take your 3D and photo manipulation skills to the next level then Log in or Join Now to get started!

Tuts+ Premium Members can login now for instant access to this tutorial. Membership to Tuts+ Premium gets you access to hundreds of exclusive premium tutorials, top selling ebooks, in-depth courses, member forums, and much more. To learn more about Tuts+ Premium, Take the Tour or Join Today.

Create a Battlefield Scene Using Stock Photography in Photoshop

By combining the right photography in Photoshop you can create just about any scene that you want. In this tutorial, we will create a battlefield using several stock photographs. Let’s get started!


Tutorial Assets

Here are the stocks used to complete the image.


Step 1

Start by creating a new canvas, doesn’t matter the size of it, but we will work on 600 width by 800 height on 300 dpi. Fill the canvas with pure black using Paint Bucket Tool (G) – #000000.


Step 2

Fill the canvas using Paint Bucket Tool (G) with pure black set to Foreground color (#000000).


Step 3

Open the "Sky 2" stock photo provided for this tutorial and drag it on your working document. Using Transform Tool (Cmd/Ctrl + T) place it as shown in the image below. Name this layer Sky.

I’m not fully satisfied the way our sky looks, so using Erase Tool (E) erase the lower orange part of our photo and move it down a bit.


Step 4

Now its time to adjust our sky colors. Create a new Layer, right click on it and go to Create Clipping Mask. Hit B key to open the Brush Tool, select black (#000000) for the Foreground Color and with a soft round brush around 50-60px start painting in the lower part of your sky to desaturate that orange color Set this Layer Mode to Color.


Step 5

Select the Sky layer, hit S on the keyboard to open the Clone Stamp Tool and by hitting Alt key (on your keyboard) select from which part would you like to clone and start cloning parts of the sky to make it look more interesting. When you’re done move the sky a bit upward.

Tip: Remember the icon shown in the image below because we are going to use a lot of Layer Adjustments in order to create as much as possible a nondestructive work.


Step 6

Create a new Gradient Map layer fill adjustment as shown in Step 5 using the colors the following colors – Black #000000 to Dark Grey – #686868. Reduce the Opacity of the Gradient Map to 80-90%.

In the Layer Mask of the Gradient Map hit B key to open the Brush Tool and with a soft round brush set to black (Foreground Color set to black – #000000) and 100% Opacity start revealing parts of the sky as shown in the image below. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, select the Gradient Map layer right click on it and go to Create Clipping Mask and clip it to your Sky layer. You’re image should look like this.

Create a new Levels adjustment layer and follow the settings shown in the image below.

In the Levels’ Layer Mask start painting with a soft round brush (Brush Tool – B) as we did to our Gradient Map adjustment. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, select the Levels adjustment layer right click on it and go to Create Clipping Mask and clip it to your Sky layer. You’re image should look like this.

Your screen should now look like the image below.


Step 7

Select all the layers created so far (without the Background layer) duplicate them using Cmd/Ctrl + J. Hit Cmd/Ctrl + T to open the Free Transform Tool go to Edit > Transform > Flip Horizontal. Merge the layers that we’ve duplicated using Cmd/Ctrl + E. Open the Erase Tool (E) and start erasing parts of the sky that you don’t like. When you’re done, you’re image should look like this.

Open “Sky 1″ stock provided, drag it on your working document and using Transform Tool (Ctrl/Cmd + T) place it as shown in the image.

Using the Erase Tool (E) follow the image below on how the image should look like after the erasing.

Next step is to color correct our second sky photo to match the rest of our sky. As we did for the first sky layer, we are going to do the same thing here. Add a new Gradient Map layer adjustment from black (#000000) to dark-grey (#686868) and in Gradient Layer’s Mask paint as shown in the image below with a soft round brush set to black as Foreground color. Reduce the Gradient Map layer Opacity to 60%. When you’re done right click on the Gradient Map layer and go to Create Clipping Mask in order to clip it to the second sky layer.

Add a new Levels adjustment layer and follow the settings show in the image below. Reduce Levels’ Opacity to 70%. When you’re done, clip it to the second sky layer as we did with the Gradient Map.

Add a new Color Balance adjustment layer and use the following settings: Midtones ( + 93 / + 16 / + 23) – Shadows ( + 4 / 0 / 0) – Highlights ( + 16 / + 9 / + 2). Clip this layer to the second sky layer. When you’re done, reduce the Opacity of Color Balance layer to 35-40%.

Add a new Hue/Saturation adjustment layer with the following settings: check the Colorize Box – Hue: 28 / Saturation: 6 / Lightness: -20. Clip Hue/Saturation layer to the sky layer. When you’re done, reduce this layer Opacity to 10-15%.

Create a new layer using Cmd/Ctrl + Shift + N and place it above all layers. Grab a soft round brush set to black (#000000) – around 50-60px and start painting on the top part of the sky as shown in the image below. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, reduce this layer Opacity to 10-15%.

Create a new layer using Cmd/Ctrl + Shift + N place it above all and with a soft round brush paint as shown in the image with white (#FFFFFF). After that, change this Layer Mode to Color. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, group all the sky layers including all of the adjustments using Cmd/Ctrl + G. Name this Group Sky.


Step 8

Now with the sky done, let’s move on and create our ground. Create a new layer above all and using the Brush Tool (B) around 50-60px with the Foreground Color set to a dark brown (#39322c) paint the lower part of our artwork as shown in the image below.

Open the “Group” stock photo provided on your Photoshop.

Using the Crop Tool (hit C key to open it) crop out the sky from the photo as shown below.

Place your cropped ground on your working place using the Free Transform Tool (Cmd/Ctrl + T) in order to resize it.

When you’re done, using Cmd/Ctrl + Shift + U make it black and white. Where making black and white in order to work later with the colors of our ground easier.

Select our ground photo that we’ve just made it black and white and the layer we’ve created to fill the ground with a dark brown color and hit Cmd/Ctrl + G to make a new group. Name this group “Ground”.

Using the Erase Tool (E) start erasing parts of the stock photo that you don’t like. There’s nothing much to explain here, its more about the way you like to look at the end and experimenting. (Use the Erase Tool with different Opacity set to the brush to get as much as natural transition between the rocks on the ground)

Repeat the previous step until you are happy with the final background. Keep in in mind that all the stocks need to be black and white in order to color correct them easier in the next steps. (You can convert the photo to black and white by using the following key combo: Cmd/Cltr + Shift + U).

When you’ve done you’re ground its time to color correct it. Select all the layers you’ve made in order to create your ground using the stock photo provided and hit Cmd/Ctrl + E to merge them into one layer and name this layer “Ground”. Select the layer that you’ve just merged and add a new Hue/Saturation layer adjustment as shown in the image.

Right click on the Hue/Saturation adjustment layer and go to Create Clipping Mask.

Use to settings shown in the image below for the Hue/Saturation. When you’re done, use a soft round brush around 20-30px set to black for the Foreground Color and on the Hue/Saturation’s Layer Mask Paint over the “lake” to hide the color correction added to the ground.

As we did on the previous steps, create a new Levels adjustments layer and clip it to the ground layer. Use the settings shown in the image below.

In the Levels Layer Mask, with a soft round brush around 50-60px set to black for the Foreground Color start painting in order to reveal the lights for the background. Use the first image below for the reference. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, this is how your ground should look like.

Create a new layer above all (but in the Ground group). Select a cyan color (#00a8ff) and paint as shown in the image below with a soft round brush around 5-10px.

Change this layer Color Mode to Color and reduce its Opacity to 10%.

Create a new layer above all (but in the Ground group) and with a soft round brush around 5-10px set to a dark-grey (#262625) for the foreground color, start painting some mountains silhouettes as I did.


Step 9

Since we’re done with the ground and sky its time to move on to the next step. Open the first smoke layer and place it as shown. Use Cmd/Ctrl + G to group this layer and name the group “Smoke and Fire”

Next, using the Erase Tool (E) with a soft round brush around 30-40px erase some parts of the smoke as shown in the image below.

As we did for the Sky and Ground we are going to use several method to correct the source light and adjust the colors in order to work for our scene. First of all add a new Gradient Map and clip it to the smoke layer. For the Gradient use the settings shown in the image below.

In the Gradient Map Layers’ Mask start painting with a soft round brush set to black for the Foreground color as shown below. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, it should look like this.

Add a new Levels adjustment layer and clip it to the smoke layer as we did with the Gradient Map. For the Levels use the settings shown below.

In the Levels’ Layer Mask with a soft round brush around 10-20px set to black on the Foreground Color start painting as shown below to reveal the light accordingly to our light source. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, reduce the Levels’ Opacity layer to 75-80%.

Create a new Color Balance adjustment layer and clip it to the smoke layer as we did with the Gradient Map and with the Levels. Use the following settings – Midtones: + 18 / + 1 / -6 – Shadows: + 4 / 0 / 0 – Highlights: + 16 / + 9 / + 2. Reduce the Opacity of the Color Balance adjustment layer to 27% and change its Blending Mode to Overlay.

When you’re done, it should look like the image below your Layer Panel.

Create a new layer above all (but in the Smoke and Fire group) and clip it to the smoke layer. With a soft round brush set to a orange color (#be6600) start painting as shown in the image below. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, change the Blending Mode of this orange paint layer to Color and reduce its Opacity to 10-20%.

Open one of the “Fire” stocks provided for the tutorial and with Lasso Tool (L) extract a part from that stock as shown.

Press Cmd/Ctrl + J to copy the selected part and paste it on your artwork. Change this layer Blending Mode to Screen. Press Cmd/Ctrl + T to open the Free Transform Tool and right click and go to Warp.

Use the Warp Tool to curve and manipulate the shape of the fire the way that you like. There’s nothing much to explain, its all about your taste. Feel free to use the Erase Tool (E) if some parts of the stock don’t fit your taste.

At this stage, its all about the taste and the way you want your work to look. Repeat the previous steps until you are happy with the final result.

At this moment our scene looks a bit empty. Add more smoke and fires elements as I did. Repeat Step 9 to get the same result. Also, use different smoke stocks provided for the tutorial and combine them in order to get new shapes. Also, use different sizes for the smoke and also play with the Opacity in order to blend them nicely into the scene. Use the image below for reference.

Select the Brush Tool (B) using the settings shown below.

It’s time to draw some mountains. They are going to be mainly in the dark so don’t worry about details, just block some shapes in dark and respect the source light. Use black (#0d0d0d) for shadows and a very dark grey (#232322) for lights. If you think you need brighter lights for the mountain use: #35332f. This is an optional step, you don’t need to add mountains if you don’t like the idea, but if you’d like to have as much as details as possible on your work, start drawing some sharp shapes for the mountains as I did using the colors provided. Use the image bellow for references.

Create a new layer, open the Brush Tool (B) and select a soft round brush around 30-40px, reduce the Opacity of the Brush Tool to 60-70% and with an orange color (#e0943c) start drawing as shown in the image below. (The red color shows where do you need to paint over with the Brush Tool)

When you are done, change the Blending Mode of this layer to Color and reduce the Opacity of it to 80-90%.


Step 10

Open “Soldier 2″, select the Pen Tool (P key) and start drawing the soldier shape. When you’re done, right click and select Make Selection and hit Cmd/Ctrl + J to copy the selected part from the stock.

Select the layer with the copied soldier, open the Magic Wand Tool (W), set the Tolerence to 32 and check the Anti-alias and Contiguous options. Select the parts between his arm and gun as I did. When you’re done, hit the Delete key on your keyboard to delete the selected parts. See the image below for reference.

Place the first soldier on your artwork and hit Cmd/Ctrl + T to open the Free Transform Tool to reduce its size. Place it as shown below.

Select the soldier layer, hit Cmd/Ctrl + G to group it and name the group “Soldier 1″. As we did before we are going to use the Levels adjustment layer to adjust the lights and shadows accordingly to our light source. Add a new Levels adjustment layer and clip it to the soldier layer and use the settings shown below.

I’ve covered in red the parts where the soldier needs to be covered in shadow. In the Levels Layer Mask with a soft round brush around 5-10 start revealing parts of the soldier as showed in the second image below. (The red color shows where do you need to paint over with the Brush Tool)

Create a new layer and clip it to the soldier layer so the settings will apply only the soldier. Select the Brush Tool (B), set its size to around 5-10px, select a soft round brush and start painting as shown below for the lights with an orange color (#d3891f). (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, duplicate the orange paint layer 2 times and change their Blending Mode to Overlay. For the first layer we are going to change the Opacity to 45% and for the second one to 60%.

Duplicate all the layers created so far for the first soldier and hit Cmd/Ctrl + E to merge them all together. Right click on the merged layer and go to Blending Options. Use the settings shown below.

Hit Cmd/Ctrl + T to open the Free Transform Tool, right click and to go to Flip Horizontal and the rotate it underneath the soldier to create the shadow.

Hold down the Cmd/Ctrl key in order to be able to move the Transform Tool squares freely. (See the image below)

Here’s my soldier shadow. When you’re done, select the shadow soldier layer and change its Blending Mode to Multiply and reduce its Opacity to 40%.


Step 11

Use the Pen Tool (P key) to cut out the second soldier and place it on your artwork. Repeat Step 10 in order to color correct the light and the shadow of the second soldier. I’m not going to explain this again, there are the same techniques and setting applied to both of them.

When you’re done, group all the settings made for the second soldier including the soldier stock and use Cmd/Ctrl + G to group them. Name this group “Soldier2″. Duplicate this group by using Cmd/Ctrl + J. Hit Cmd/Ctrl + E to merge the copied group into one layer. Delete the “Soldier2″ group. Now we have only one layer with the second soldier, so its easier to work with. Go to Filter > Blur > Gaussian Blur and use the settings shown below.


Step 12

Open the “Barbed wire” (Fences_Pack_003_by_zememz.png) stock provided and with the Rectangular Marquee Tool (M) cut the wire as shown. Press Cmd/Ctrl + J to copy the select part of the wire.

Place your barbed wire as shown below. Select the barbed wire layer and hit Cmd/Ctrl + G, name this group “Barbed wire”. Place this group between the first soldier group and the second soldier layer. Select again the barbed wire layer and hit Cmd/Ctrl + Shift + U to make it black and white.

As we did before to the soldiers and smokes, we are going to use the Levels adjustment in order to darken our layer. Create a new Levels adjustment layer and clip it to the barbed wire. Use the settings below for settings.

When you’re done, select a soft round brush (Brush Tool) set to black for the Foreground color, and in the Levels’ Layer Mask start painting as shown in the image below. See the second image below how it should look like in the end. (The red color shows where do you need to paint over with the Brush Tool)

Create a new layer above all (but in the Barbed wire group) and clip it to the barbed wire layer. Use a soft round brush (#ec872f) around 5-10px and Opacity set to 60% to create the lightning from the fire as we did for the soldiers. See the image below for references where do you need to paint. (The red color shows where do you need to paint over with the Brush Tool)

When you’re done, change the Blending mode of the orange paint layer that we’ve just made to Color and reduce the Opacity to 60-65%. Duplicate this layer and change its Blending Mode to Color Dodge and reduce its Opacity to 35-40%.


Step 13

Open the “Fire 2″ stock provided and using the Pen Tool or Lasso Tool, select a part of the photo that you want to work with. After you’ve made your selection hit Cmd/Ctrl + J to copy the selected part into one new layer.

Where going to use this stock to create the blurry/flying flames on the artwork. Place it your artwork and hit Cmd/Ctrl + T to open the Free Transform Tool and place it as shown below. You can play with the size of this stock because at the end won’t matter since its going to be blurred. (Make sure you place this fire layer above all other layers and groups created so far)

Hit Cmd/Ctrl + G to group this layer and name the new group “Fire Blurry”. Select the fire layer inside it and change its Blending Mode to Screen. If needed, use the Erase Tool (B) to erase parts that you don’t like from the layer.

Select the fire layer that we’ve just created again and go to Filter > Blur > Gaussian Blur. Set the Radius between: 3-5px. (At this stage its all about the taste and the feel that you want to gave your artwork)

Here’s my blurred fire stocks. I’ve changed them a lil bit and added a lot of them in order to create a nice depth.


Step 14

Open the “Spike” stock provided and using the Pen Tool extract a part from the stock that you like. You can crop things as we did with the in step 9 when we cropped the soldiers.

Place it above the Ground group. Hit Cmd/Ctrl + G to group the spike layer. Name this group Spike. Next step is to create a new Levels adjustment layer and clip it to the spike layer using the settings show below.

Now in the Levels Layer Mask start painting with a soft round brush around 20-30px set to black for the Foreground Color in order to reveal lights accordingly to our light source. (The red color shows where do you need to paint over with the Brush Tool) See the second image below how the light should look like.

Create a new Gradient Map adjustment layer and clip it to the spike layer. Use the settings below. When you’re done, reduce the Gradient Map layer adjustment Opacity to 80%.

Create a new Color Balance adjustment layer with the settings shown below.

When you are done change the Blending Mode of the Color Balance to Overlay and reduce its Opacity to 30-40%.


Step 15

Create a new layer above all, hit Cmd/Ctrl + G to group it and name this group Tree. Select a soft round brush around 10-12px set to black for the Foreground Color (#000000) and start drawing some branches as I did.

Select the layer that we’ve just created with the paint branches and go to Filter > Blur > Gaussian Blur. Set the Radius around 3-5px, see what works for you.

Open once again of the “Smoke” stocks provided for the tutorial, doesn’t matter which one because again, it will be blurry. Place it on your artwork as shown in the image below. Hit Cmd/Ctrl + G to group it and name the new group “Smoke Blurry”.

Right click on the new layer created with the smoke and go to Blending Options. Go to Color Overlay and follow the settings below. (Use the Erase Tool (E) if needed)

Select once again the smoke layer just created and go to Filter Blur Gausian Blur and use the settings shown below.

Create a new layer above all in the Smoke Blurry group, select a soft round brush around 20-30 and clip it to the smoke layer. Set the color to white (#ffffff) and start painting as shown in the image below. (The red color shows where do you need to paint over with the Brush Tool)

Change the Blending Mode of this layer to Lighten and reduce its opacity to 5-10%.


Step 16

Open the “Plane” stock and crop it out using the same techniques we used to crop the soldiers on the previous steps. Place it on your artwork as shown below. Use the Free Transform Tool to resize the plane. Select the plane layer, hit Cmd/Ctrl + G to group it. Name this one Plane.

Create a new Gradient Map fill adjustment and clip it to the plane layer. Use the settings show in the image below. When you’re done, reduce the Gradient Map adjustment layer Opacity to 50-60% and change its Blending Mode to Color.

Create a new Levels adjustment layer and clip it to the plane layer. Use the settings show below.

In the Levels’ Layer Mask start painting with a soft round brush set to black for the the Foreground Color (brush: 10-20px) in order to reveal the lights. When you’re done reduce the Opacity of the Levels adjustment layer to 50-60%.

Create a new Color Balance adjustment layer and clip it to the plane layer. Use the settings below.

When you’re done, change the Blending Mode of the Color Balance adjustment layer to Overlay and reduce its Opacity to 20%.

It’s time to add the explosion to the plane. Repeat Step 9 in order to get the effect. There are the same principles and techniques applied to this one, among with the same settings. Use the 2 smoke stocks provided to get a new smoke shape. Use the Erase Tool (E) the erase parts that you don’t like, use the Clone Stamp Tool (S) to clone parts of the smoke stock. In this step is more about experimenting and playing with values rather than explanation. (Keep in mind the source light)

I’ve added a few more details here and there because I felt the left part was a bit to empty. Add also some blurred fire layers.


Step 17

Create a new layer above the Ground group. Select a soft round brush around 50-60px and start painting as shown below. When you are done change the Blending Mode of this layer to Color and reduce its Opacity to 70-80%. (The red color shows where do you need to paint over with the Brush Tool)


Step 18

Create a new layer above all and hit Cmd/Ctrl + G to group it. Name this one Particles. Grab a hard round brush (around 2-10px) set the Hardness to 100% and draw some small shapes as I did using a dark grey (#242424). (For each explosion draw the shapes/particles in different layers in order to edit them later easier)

Go to Filter > Blur > Motion Blur. Play a bit with the settings. There’s nothing much to explain here, it must work for your and for your taste. If you don’t like this idea (working with Motion Blur), then select a soft round brush around 2-10px and change its Opacity to 50-60% and on a new layer above all (but in the Particles group) start drawing some light lines using the same color (#242424).

Use the same technique to create the other flying particles and shapes. It’s all about experimenting at this stage. You can Use Gaussian Blur, Motion Blur, Brush Tool – whatever you like to get the same result.


Step 19

Now that we are done creating our work its time to color correct the overall image. Create a new Gradient Map adjustment layer above all using the settings below.

In the Gradient Map Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Gradient Map Layers Mask – the black shows where do you need to paint)

When you are done change the Blending Mode of the Gradient Map to Screen and reduce its Opacity to 13%.

Create a new Gradient Map adjustment layer above all using the settings below.

In the Gradient Map Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Gradient Map Layers Mask – the black shows where do you need to paint)

When you are done change the Blending Mode of the Gradient Map to Screen and reduce its Opacity to 40%.

Create a new Selective Color adjustment layer above all using the settings below.

In the Selective Color Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Selective Color Layers Mask – the black shows where do you need to paint)

When you are done change the Opacity of the Selective Color adjustment layer to 21%.

Create a new Color Balance adjustment layer above all using the settings below.

In the Color Balance Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Color Balance Layers Mask – the black shows where do you need to paint)

When you are done be sure that the Color Balance adjustment layers Blending Mode is set to Normal and its Opacity is set to 100%.

Create a new Curves adjustment layer above all using the settings below.

In the Curves Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Curves Layers Mask – the black shows where do you need to paint).

When you are done be sure that the Color Balance adjustment layers Blending Mode is set to Normal and its Opacity is set to 100%.

Create a new Selective Color adjustment layer above all using the settings below.

In the Selective Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Selective Layers Mask – the black shows where do you need to paint).

When you are done be sure that the Selective Color adjustment layers Blending Mode is set to Normal and its Opacity is set to 100%.

Create a new Gradient Map adjustment layer above all using the settings below.

In the Gradient Map Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Gradient Map Layers Mask – the black shows where do you need to paint)

When you are done change the Blending Mode of the Gradient Map to Overlay and reduce its Opacity to 7%.

Create a new Gradient Map adjustment layer above all using the settings below.

In the Curves Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Curves Layers Mask – the black shows where do you need to paint)

When you are done be sure that the Curves adjustment layers Blending Mode is set to Normal and its Opacity is set to 17%.

Create a new Exposure adjustment layer above all using the settings below.

In the Exposure Layer Mask start painting with a soft round brush around 80-90px set to black for the Foreground Color as shown below. (The image is the Exposure Layers Mask – the black shows where do you need to paint)

When you are done be sure that the Exposure adjustment layers Blending Mode is set to Normal and its Opacity is set to 45%.


Final Image